Tapping into the benevolent zeitgeist of the holiday season, I'm gonna make this post all about the gift that keeps on giving. No, it's not that strange blister on your friend's lip (they swear it's just a cold sore, but you know better); we're talking about constructive criticism, and how to give/receive it. When we … Continue reading Player Tip: Give Your Group (Constructive) Feedback
Author: Matthew Wulf
DM Tip: Start Small, Start Slow
Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow
In the Ruins Below
A sickly-sweet smell—frankincense, by his account—assailed his nostrils and curdled the phlegm in his throat as he descended the staircase. This was not what Sextus expected when he returned to the catacombs. Though descending the long, narrow stairway into the depths of the burial site seemed familiar, the hairs on his neck and forearms, all … Continue reading In the Ruins Below
DM/Player Tip: Make the Most of Skills
This time, we're going to cover a topic that causes excitement and frustration for players and GMs alike: using character skills (sometimes called abilities or similar terminology). Skills are one of the most fundamental tools by which characters, controlled by GMs and players alike, explore and interact with the world they inhabit. Whether you're trying … Continue reading DM/Player Tip: Make the Most of Skills
DM Tip: Encounters
My next DM Tip discusses how to create the most effective encounters!
DM Tip: Look for the Middle-Ground
I apologize for the delay, but let's get started with another great topic for DM's and Storytellers: Knowing how to straddle the line between planning and improvisation. You may ask, "But Guru, why shouldn't I meticulously plan every step of the adventure? That way, my players know they have tons of reliable content ahead of … Continue reading DM Tip: Look for the Middle-Ground
Player Tip: Try New Things
This may seem like a no-brainer, but you'd be surprised by how easy it is to fall into a particular pattern. From game to game, I often find myself playing a Healer-based role because it's what I know and love. This time, we're going to explore the consequences of sticking to what you know, and … Continue reading Player Tip: Try New Things
DM Tip: Incorporating Magic Items in Your Party
This topic is tricky on multiple levels, and needs to be considered on a case-by-case basis. The advice I list below relates to my personal experience running groups, and I hope it helps you when you decide to give players access to magical items. This article pertains mostly to fantasy-genre RPGs like Dungeons&Dragons/Pathfinder. To shake … Continue reading DM Tip: Incorporating Magic Items in Your Party
Player Tip: So You Want to Try a Roleplaying Game?
Unlike my previous DM/GM articles, this one goes out to the players. I'm going to start from the very beginning, for those who are thinking about starting a roleplaying game for the very first time. To clarify, when I say roleplaying game, I'm talking about rule-sets like Dungeons&Dragons, Call of Cthulu, Pathfinder, Hunter: The Reckoning, … Continue reading Player Tip: So You Want to Try a Roleplaying Game?
DM Tip: World-Building (2/2)
While my last article (here) covered how to build a new world from the ground-up, this time I'm going to cover how to give your own spin to a pre-existing world. While this article, like others, was written with a Fantasy setting in mind, you can utilize some of these practices for any setting you're … Continue reading DM Tip: World-Building (2/2)

