Expand Your D&D 5e Character’s Prowess with New Gear!

As a player, are you tired of picking out your weapons and armor at 1st level, and then biding your time until the magic items start dropping? As a Dungeon Master, are you getting bored to tears rehashing the equipment campaign after campaign? If you've said Yes to these questions, let's ease your troubles with … Continue reading Expand Your D&D 5e Character’s Prowess with New Gear!

Dungeon Design 101: No “Empty” Rooms

In one easy sentence: every room should advance the story or reinforce the themes of the dungeon in a meaningful way. Useless, or "empty", rooms penalize your Players' curiosity by wasting their time and efforts. "Full" rooms, ones which provide greater context to the adventure underway, invite your Players to become active participants beyond swinging … Continue reading Dungeon Design 101: No “Empty” Rooms

Magic Items and Blessings for Your 5e Theros Campaigns

Mystic Odysseys of Theros released digitally this week, providing a whole new world of deities, monsters, history, and more for us to explore. However, I'm admittedly old-school and waiting for the physical release on July 21 before I sink my teeth into the official content. That doesn't mean I'm sitting idly by. I've been thinking … Continue reading Magic Items and Blessings for Your 5e Theros Campaigns

Break the PC Monotony in D&D 5e with 3 Easy Tips

As much as I love Dungeons & Dragons Fifth Edition, I admit I sometimes stare longingly at my 3.5e materials and reminisce on the zany character concepts I built using the plethora of skill choices and feats available in that system. Then I recall how absolutely insane it was to keep track of the 20 … Continue reading Break the PC Monotony in D&D 5e with 3 Easy Tips

Why We Really Don’t Need D&D 6th Edition…Yet

In the past week or so, a rather startling groundswell has started to form, one which I thought we were years away from seeing: a call for Dungeons&Dragons Sixth Edition. Some people believe the replacement of Mike Mearls as Executive Producer for the D&D team was a sign Wizards of the Coast is shifting away … Continue reading Why We Really Don’t Need D&D 6th Edition…Yet

Failing Forward is Great, and Why You Need to Use it In Your Future Games

Exploring their latest long-abandoned castle, an adventuring group comes upon a sturdy metal door. After giving the door a few good pulls, they determine it's locked. Kazumi, a life-long burglar and the group's resident Rogue, approaches to remedy the situation. After succeeding an Investigation check, she determines the lock, while older than modern design, uses … Continue reading Failing Forward is Great, and Why You Need to Use it In Your Future Games

3 Ways Playing a Different TTRPG Improves Your D&D Game

For our anniversary this year, my wife gifted me the Keeper's Rulebook for Call of Cthulhu 7th Edition. While being the best gift possible, it reminded me of how many times I see the phrase "Dungeons&Dragons is all my friends and I will play," floating around forums. Though I love D&D and the many adventures … Continue reading 3 Ways Playing a Different TTRPG Improves Your D&D Game