5e Class Tutorial: Welcome to the Rogue

At long last, we're returning to the Dungeons&Dragons Fifth Edition class tutorials! As promised in the Fighter tutorial, this next iteration focuses on the second most 5e popular class: the Rogue. This tutorial is meant to give you a good idea of what to expect from the class, determine if any of the Archetypes speak … Continue reading 5e Class Tutorial: Welcome to the Rogue

5 Things You Need Before Moving Your Campaign to Roll20

Before getting into the post, I want to clarify this is not sponsored by Roll20. Due to the COVID-19 self-imposed quarantines sending all in-person TTRPG sessions in limbo, many GMs are trying to the take their games, if only temporarily, virtual. Unfortunately, many of these GMs are hitting the same wall: where to even begin … Continue reading 5 Things You Need Before Moving Your Campaign to Roll20

Magic Item Deep Dive: Elven Chain

You're probably familiar with the Boots of Elvenkind (for good reason), but one magic item I rarely hear about is Elven Chain. Unlike it's footwear and cloak brethren, Elven Chain has no bearing on your sneaking abilities; it's a chain shirt geared more for our friendly neighborhood spellslingers. A standard chain shirt is a Medium … Continue reading Magic Item Deep Dive: Elven Chain

3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign

In case you haven't heard yet, Wizards of the Coast announced a new(ish) setting for Dungeons&Dragons fifth edition: Theros! Theros is a Magic: The Gathering setting inspired by the deities, heroes, and legends of ancient Greece, Sparta, and Rome. In fact, we're getting a new Paladin subclass, Oath of Glory, all about aspiring to become … Continue reading 3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign

10 Questions You Need to Answer About Your Homebrew Setting

When creating a homebrew setting for your next Dungeons&Dragons campaign, you may be bombarded with thousands of questions or logistical nightmares you think need to be addressed before you can even start introducing it to your Players. Fret not, dear creator, for I write today with pleasant tidings! Though you may want to create a … Continue reading 10 Questions You Need to Answer About Your Homebrew Setting

GM Tip: Making your Villain Memorable

When we think of the villains in our TTRPG stories, we think of brooding, horrid masters of the unthinkable willing to do anything for a singular, selfish goal. These are the characters we're supposed to love-to-hate, but we've all read, watched, or even written villains who have fallen well below the mark. Why? For all … Continue reading GM Tip: Making your Villain Memorable

DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

One of the most thrilling parts about our hobby is the organic way each game can fly off the rails at any given moment. Negotiations with a baron or guard captain escalate into a "run for the hills" chase scene, and perusing a library shifts into a Mission Impossible-esque stealth mission after your Rogue learns … Continue reading DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

DM Toolbox: Five NPCs to Use in Your Next Game

Hello, fellow storytellers! When preparing for your next TTRPG session, I know one of the greatest challenges can be coming up with NPCs that feel as believable and intricate as the world around them. While players typically only have to animate one (or maybe two, but I wouldn't recommend this) characters, as the Dungeon/Game Master, … Continue reading DM Toolbox: Five NPCs to Use in Your Next Game

DM Tip: Keep Better Notes

After another eventful session of D&D, I find myself yet again looking to my mistakes in the hope of course-correcting my DMing and perhaps preventing you, dear reader, from making the same mistake! This time, let's talk about a common faux pas made by players and DMs alike: poor note-taking! Like writing/storytelling of any nature, … Continue reading DM Tip: Keep Better Notes