DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names

FastCharacter

Hello again, fellow Adventurers! This post is all about saving you precious time and providing a healthy dose of inspiration for your next character, village, dungeon, or campaign. That's right, it's all about generators and other meta-tools (I use "meta-tool" to avoid confusion with in-game tool kit nomenclature). I can't tell you how many times … Continue reading DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names

5e Class Tutorial: Welcome to the Fighter

Hello again, dauntless adventurers, and welcome to the first installment of 5e Class Tutorial series (briefly mentioned at the end of the Create Your Character post)! Instead of going alphabetically, I'm working my way through each class based upon the most popular choices in D&D Beyond (see image below). Unless you're playing in Roll20 or … Continue reading 5e Class Tutorial: Welcome to the Fighter

Player Tip: Create Characters, Not Cardboard Cutouts

Welcome back, my inquisitive roleplaying compatriots! A particularly engaging session of Dungeons & Dragons this weekend inspired me to write/gush about one of the things I love most about my D&D players: the intricate characters they build! While my previous character-building article was a how-to on putting all of the technical details together on a … Continue reading Player Tip: Create Characters, Not Cardboard Cutouts

Player Tip: Alignment is a Guide, Not a Nuisance

From the city watchman with a heart of gold to the merciless fiend slaughtering innocents in its wake, all characters in Dungeons & Dragons 5th Edition are guided by their Alignment. While we briefly discussed Alignments in the Create your Character post, this post is going to provide a deeper dive into the nuances between … Continue reading Player Tip: Alignment is a Guide, Not a Nuisance

Player Tip: Create Your Character (D&D 5th Edition)

A long, long time ago, I wrote the first Player Tip all about getting into your very first roleplaying game, and in it I mentioned exploring the character-creation process in much greater depth. Well, ladies and gentlemen, the day has arrived! For the purposes of this article, we're going to focus entirely on the 5th … Continue reading Player Tip: Create Your Character (D&D 5th Edition)

Player Tip: Give Your Group (Constructive) Feedback

Tapping into the benevolent zeitgeist of the holiday season, I'm gonna make this post all about the gift that keeps on giving. No, it's not that strange blister on your friend's lip (they swear it's just a cold sore, but you know better); we're talking about constructive criticism, and how to give/receive it. When we … Continue reading Player Tip: Give Your Group (Constructive) Feedback

DM/Player Tip: Make the Most of Skills

This time, we're going to cover a topic that causes excitement and frustration for players and GMs alike: using character skills (sometimes called abilities or similar terminology). Skills are one of the most fundamental tools by which characters, controlled by GMs and players alike, explore and interact with the world they inhabit. Whether you're trying … Continue reading DM/Player Tip: Make the Most of Skills

Player Tip: Try New Things

This may seem like a no-brainer, but you'd be surprised by how easy it is to fall into a particular pattern. From game to game, I often find myself playing a Healer-based role because it's what I know and love. This time, we're going to explore the consequences of sticking to what you know, and … Continue reading Player Tip: Try New Things

Player Tip: So You Want to Try a Roleplaying Game?

Unlike my previous DM/GM articles, this one goes out to the players. I'm going to start from the very beginning, for those who are thinking about starting a roleplaying game for the very first time. To clarify, when I say roleplaying game, I'm talking about rule-sets like Dungeons&Dragons, Call of Cthulu, Pathfinder, Hunter: The Reckoning, … Continue reading Player Tip: So You Want to Try a Roleplaying Game?