When creating a homebrew setting for your next Dungeons&Dragons campaign, you may be bombarded with thousands of questions or logistical nightmares you think need to be addressed before you can even start introducing it to your Players. Fret not, dear creator, for I write today with pleasant tidings! Though you may want to create a … Continue reading 10 Questions You Need to Answer About Your Homebrew Setting
5 Amazing Adventuring Gear Items in D&D 5e You Should Have At All Times
Today, I'm here to tell you why you should open your coin purse for some of the best gems hiding in plain sight: Adventuring Gear! That's right, this inconspicuous table on page 150 of the Player's Handbook has plenty to offer Dungeons&Dragons adventurers of every level. If they're so readily available, what makes them more … Continue reading 5 Amazing Adventuring Gear Items in D&D 5e You Should Have At All Times
Monster Mash: Wererat + Warlord
Hello, #dnd DMs! Let's put on our labcoats and Frankenstein a new Stat Block in Monster Mash! This week, we're mixing Wererats and Warlords.
GM Tip: Making your Villain Memorable
When we think of the villains in our TTRPG stories, we think of brooding, horrid masters of the unthinkable willing to do anything for a singular, selfish goal. These are the characters we're supposed to love-to-hate, but we've all read, watched, or even written villains who have fallen well below the mark. Why? For all … Continue reading GM Tip: Making your Villain Memorable
DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge
One of the most thrilling parts about our hobby is the organic way each game can fly off the rails at any given moment. Negotiations with a baron or guard captain escalate into a "run for the hills" chase scene, and perusing a library shifts into a Mission Impossible-esque stealth mission after your Rogue learns … Continue reading DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge
DM Toolbox: Five NPCs to Use in Your Next Game
Hello, fellow storytellers! When preparing for your next TTRPG session, I know one of the greatest challenges can be coming up with NPCs that feel as believable and intricate as the world around them. While players typically only have to animate one (or maybe two, but I wouldn't recommend this) characters, as the Dungeon/Game Master, … Continue reading DM Toolbox: Five NPCs to Use in Your Next Game
DM Tip: Keep Better Notes
After another eventful session of D&D, I find myself yet again looking to my mistakes in the hope of course-correcting my DMing and perhaps preventing you, dear reader, from making the same mistake! This time, let's talk about a common faux pas made by players and DMs alike: poor note-taking! Like writing/storytelling of any nature, … Continue reading DM Tip: Keep Better Notes
D&D 5e Inspiration Sucks, and Here’s How to Fix It
Many TTRPG systems of late, like Fate Core, have built-in reward mechanics GMs can use to motivate players, even the most self-conscious ones, to add their own flair to the narrative of the game. As it is, quite frankly, Inspiration sucks. Let's fix that!
DM Tip: Plan Smarter (Not Harder) with Generators – What can Kassoon do for You?
In our last Generators segment, we explored many of the critical time savers brought to you by donjon which, TL;DR, I recommend for DMs new and veteran alike with the guarantee it'll change the way you play! Today, however, we're going to look into another all-in-one content site: Kassoon!
Why I’m Thankful for RPGs
While I spend this year's Thanksgiving recovering from a nasty chest cold, I figured I may as well write about why RPGs --both digital and tabletop-- are so important to me and are more than just a way to pass the time. This may turn out to be a long love-letter to my favorite gaming … Continue reading Why I’m Thankful for RPGs








