When it comes to Dungeons&Dragons fifth edition, there are four boxes on my character sheet that never get the respect they deserve: Personality Traits, Ideals, Bonds, and Flaws. They sound so vital to the uniqueness of my character, but at Session 0 I rarely know enough about my character beyond "I really wanted to try … Continue reading The Rule of 3(+): A Simple, Cooperative Alternative to Character Backstories and Development
Tag: D&D 5e Characters
DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge
One of the most thrilling parts about our hobby is the organic way each game can fly off the rails at any given moment. Negotiations with a baron or guard captain escalate into a "run for the hills" chase scene, and perusing a library shifts into a Mission Impossible-esque stealth mission after your Rogue learns … Continue reading DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge
DM Toolbox: Five NPCs to Use in Your Next Game
Hello, fellow storytellers! When preparing for your next TTRPG session, I know one of the greatest challenges can be coming up with NPCs that feel as believable and intricate as the world around them. While players typically only have to animate one (or maybe two, but I wouldn't recommend this) characters, as the Dungeon/Game Master, … Continue reading DM Toolbox: Five NPCs to Use in Your Next Game
Why I’m Thankful for RPGs
While I spend this year's Thanksgiving recovering from a nasty chest cold, I figured I may as well write about why RPGs --both digital and tabletop-- are so important to me and are more than just a way to pass the time. This may turn out to be a long love-letter to my favorite gaming … Continue reading Why I’m Thankful for RPGs
Player Tip: Create Characters, Not Cardboard Cutouts
Welcome back, my inquisitive roleplaying compatriots! A particularly engaging session of Dungeons & Dragons this weekend inspired me to write/gush about one of the things I love most about my D&D players: the intricate characters they build! While my previous character-building article was a how-to on putting all of the technical details together on a … Continue reading Player Tip: Create Characters, Not Cardboard Cutouts
Player Tip: Try New Things
This may seem like a no-brainer, but you'd be surprised by how easy it is to fall into a particular pattern. From game to game, I often find myself playing a Healer-based role because it's what I know and love. This time, we're going to explore the consequences of sticking to what you know, and … Continue reading Player Tip: Try New Things



