Two D&D Adventures Inspired by Edgar Allan Poe

To me, the indisputable king of horror was Edgar Allan Poe. From the Tell-Tale Heart to The Fall of the House of Usher, Poe evoked terror from paper the likes of which I have rarely felt from other great horror authors like Steven King. And, given the decidedly gothic nature of much of Poe's work, I feel his subject matter fits better with D&D than other, more recent, works. So, in this post we're going to see how to transform two incredible stories from Edgar Allan Poe into horrific adventures for your Dungeons & Dragons fifth edition games.

Dungeon Design 101: No “Empty” Rooms

In one easy sentence: every room should advance the story or reinforce the themes of the dungeon in a meaningful way. Useless, or "empty", rooms penalize your Players' curiosity by wasting their time and efforts. "Full" rooms, ones which provide greater context to the adventure underway, invite your Players to become active participants beyond swinging … Continue reading Dungeon Design 101: No “Empty” Rooms

Break the PC Monotony in D&D 5e with 3 Easy Tips

As much as I love Dungeons & Dragons Fifth Edition, I admit I sometimes stare longingly at my 3.5e materials and reminisce on the zany character concepts I built using the plethora of skill choices and feats available in that system. Then I recall how absolutely insane it was to keep track of the 20 … Continue reading Break the PC Monotony in D&D 5e with 3 Easy Tips

3 Ways Playing a Different TTRPG Improves Your D&D Game

For our anniversary this year, my wife gifted me the Keeper's Rulebook for Call of Cthulhu 7th Edition. While being the best gift possible, it reminded me of how many times I see the phrase "Dungeons&Dragons is all my friends and I will play," floating around forums. Though I love D&D and the many adventures … Continue reading 3 Ways Playing a Different TTRPG Improves Your D&D Game

Magic Item Deep Dive: Elven Chain

You're probably familiar with the Boots of Elvenkind (for good reason), but one magic item I rarely hear about is Elven Chain. Unlike it's footwear and cloak brethren, Elven Chain has no bearing on your sneaking abilities; it's a chain shirt geared more for our friendly neighborhood spellslingers. A standard chain shirt is a Medium … Continue reading Magic Item Deep Dive: Elven Chain

3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign

In case you haven't heard yet, Wizards of the Coast announced a new(ish) setting for Dungeons&Dragons fifth edition: Theros! Theros is a Magic: The Gathering setting inspired by the deities, heroes, and legends of ancient Greece, Sparta, and Rome. In fact, we're getting a new Paladin subclass, Oath of Glory, all about aspiring to become … Continue reading 3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign

10 Questions You Need to Answer About Your Homebrew Setting

When creating a homebrew setting for your next Dungeons&Dragons campaign, you may be bombarded with thousands of questions or logistical nightmares you think need to be addressed before you can even start introducing it to your Players. Fret not, dear creator, for I write today with pleasant tidings! Though you may want to create a … Continue reading 10 Questions You Need to Answer About Your Homebrew Setting

GM Tip: Making your Villain Memorable

When we think of the villains in our TTRPG stories, we think of brooding, horrid masters of the unthinkable willing to do anything for a singular, selfish goal. These are the characters we're supposed to love-to-hate, but we've all read, watched, or even written villains who have fallen well below the mark. Why? For all … Continue reading GM Tip: Making your Villain Memorable