DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

One of the most thrilling parts about our hobby is the organic way each game can fly off the rails at any given moment. Negotiations with a baron or guard captain escalate into a "run for the hills" chase scene, and perusing a library shifts into a Mission Impossible-esque stealth mission after your Rogue learns … Continue reading DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

DM Toolbox: Five NPCs to Use in Your Next Game

Hello, fellow storytellers! When preparing for your next TTRPG session, I know one of the greatest challenges can be coming up with NPCs that feel as believable and intricate as the world around them. While players typically only have to animate one (or maybe two, but I wouldn't recommend this) characters, as the Dungeon/Game Master, … Continue reading DM Toolbox: Five NPCs to Use in Your Next Game

DM Tip: Keep Better Notes

After another eventful session of D&D, I find myself yet again looking to my mistakes in the hope of course-correcting my DMing and perhaps preventing you, dear reader, from making the same mistake! This time, let's talk about a common faux pas made by players and DMs alike: poor note-taking! Like writing/storytelling of any nature, … Continue reading DM Tip: Keep Better Notes

DM Tip: Plan Smarter (Not Harder) with Generators – What can Kassoon do for You?

Kassoon_Locations

In our last Generators segment, we explored many of the critical time savers brought to you by donjon which, TL;DR, I recommend for DMs new and veteran alike with the guarantee it'll change the way you play! Today, however, we're going to look into another all-in-one content site: Kassoon!

DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names

FastCharacter

Hello again, fellow Adventurers! This post is all about saving you precious time and providing a healthy dose of inspiration for your next character, village, dungeon, or campaign. That's right, it's all about generators and other meta-tools (I use "meta-tool" to avoid confusion with in-game tool kit nomenclature). I can't tell you how many times … Continue reading DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names

What to Expect When You’re Expecting…to DM for the First Time

You and four (or more) of your good friends are about to play a table-top roleplaying game (TTRPG), and you are the chosen Dungeon/Game Master (DM/GM). If this is your first time acting as the DM/GM, fear not! This post is going to walk you through everything you'll need to run your first session and … Continue reading What to Expect When You’re Expecting…to DM for the First Time

DM Workshop: Fixing Racial Ability Score Increases

With a quick perusal of the Player's Handbook for Dungeons & Dragons 5th Edition, you'll notice each Race and sub-Race grant characters a bonus to their initial Ability Scores (AS). The standard Human, for example, provides a +1 bonus to every AS and the Mountain Dwarf provides a +2 to Strength and Constitution. Veteran players … Continue reading DM Workshop: Fixing Racial Ability Score Increases

Player Tip: Give Your Group (Constructive) Feedback

Tapping into the benevolent zeitgeist of the holiday season, I'm gonna make this post all about the gift that keeps on giving. No, it's not that strange blister on your friend's lip (they swear it's just a cold sore, but you know better); we're talking about constructive criticism, and how to give/receive it. When we … Continue reading Player Tip: Give Your Group (Constructive) Feedback

DM Tip: Start Small, Start Slow

Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow