DM/Player Tip: Make the Most of Skills

This time, we're going to cover a topic that causes excitement and frustration for players and GMs alike: using character skills (sometimes called abilities or similar terminology). Skills are one of the most fundamental tools by which characters, controlled by GMs and players alike, explore and interact with the world they inhabit. Whether you're trying … Continue reading DM/Player Tip: Make the Most of Skills

DM Tip: Look for the Middle-Ground

I apologize for the delay, but let's get started with another great topic for DM's and Storytellers: Knowing how to straddle the line between planning and improvisation. You may ask, "But Guru, why shouldn't I meticulously plan every step of the adventure? That way, my players know they have tons of reliable content ahead of … Continue reading DM Tip: Look for the Middle-Ground

DM Tip: Incorporating Magic Items in Your Party

This topic is tricky on multiple levels, and needs to be considered on a case-by-case basis. The advice I list below relates to my personal experience running groups, and I hope it helps you when you decide to give players access to magical items. This article pertains mostly to fantasy-genre RPGs like Dungeons&Dragons/Pathfinder. To shake … Continue reading DM Tip: Incorporating Magic Items in Your Party

DM Tip: World-Building (2/2)

While my last article (here) covered how to build a new world from the ground-up, this time I'm going to cover how to give your own spin to a pre-existing world. While this article, like others, was written with a Fantasy setting in mind, you can utilize some of these practices for any setting you're … Continue reading DM Tip: World-Building (2/2)

DM Tip: World-Building (1/2)

Albeit a *tad* later than I expected, here's my second post about making the most of your Dungeon Master (DM) experience. If you haven't had a chance yet, take a peek at my first article, Know Your Audience, by clicking here. Since there is so much to discuss about world-building, I'm going to split this … Continue reading DM Tip: World-Building (1/2)

DM Tip: Know Your Audience

I figure we'll start this first tip at the basic of basics: Describing the DM/GM role, and how to best work with your game's players. Dungeon/Game Masters construct and narrate every experience the players' characters encounter during the game. The DM/GM must also serve as a final verdict on player questions or conflicts as they … Continue reading DM Tip: Know Your Audience