The Rule of 3(+): A Simple, Cooperative Alternative to Character Backstories and Development

When it comes to Dungeons&Dragons fifth edition, there are four boxes on my character sheet that never get the respect they deserve: Personality Traits, Ideals, Bonds, and Flaws. They sound so vital to the uniqueness of my character, but at Session 0 I rarely know enough about my character beyond "I really wanted to try … Continue reading The Rule of 3(+): A Simple, Cooperative Alternative to Character Backstories and Development

What to Expect When You’re Expecting…to DM for the First Time

You and four (or more) of your good friends are about to play a table-top roleplaying game (TTRPG), and you are the chosen Dungeon/Game Master (DM/GM). If this is your first time acting as the DM/GM, fear not! This post is going to walk you through everything you'll need to run your first session and … Continue reading What to Expect When You’re Expecting…to DM for the First Time

DM Tip: Start Small, Start Slow

Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow

DM Tip: Know Your Audience

I figure we'll start this first tip at the basic of basics: Describing the DM/GM role, and how to best work with your game's players. Dungeon/Game Masters construct and narrate every experience the players' characters encounter during the game. The DM/GM must also serve as a final verdict on player questions or conflicts as they … Continue reading DM Tip: Know Your Audience