When it comes to Dungeons&Dragons fifth edition, there are four boxes on my character sheet that never get the respect they deserve: Personality Traits, Ideals, Bonds, and Flaws. They sound so vital to the uniqueness of my character, but at Session 0 I rarely know enough about my character beyond "I really wanted to try … Continue reading The Rule of 3(+): A Simple, Cooperative Alternative to Character Backstories and Development
Tag: D&D 5e Session 0
What to Expect When You’re Expecting…to DM for the First Time
You and four (or more) of your good friends are about to play a table-top roleplaying game (TTRPG), and you are the chosen Dungeon/Game Master (DM/GM). If this is your first time acting as the DM/GM, fear not! This post is going to walk you through everything you'll need to run your first session and … Continue reading What to Expect When You’re Expecting…to DM for the First Time
DM Tip: Start Small, Start Slow
Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow
DM Tip: Know Your Audience
I figure we'll start this first tip at the basic of basics: Describing the DM/GM role, and how to best work with your game's players. Dungeon/Game Masters construct and narrate every experience the players' characters encounter during the game. The DM/GM must also serve as a final verdict on player questions or conflicts as they … Continue reading DM Tip: Know Your Audience


