GM Tip: Making your Villain Memorable

When we think of the villains in our TTRPG stories, we think of brooding, horrid masters of the unthinkable willing to do anything for a singular, selfish goal. These are the characters we're supposed to love-to-hate, but we've all read, watched, or even written villains who have fallen well below the mark. Why? For all … Continue reading GM Tip: Making your Villain Memorable

DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

One of the most thrilling parts about our hobby is the organic way each game can fly off the rails at any given moment. Negotiations with a baron or guard captain escalate into a "run for the hills" chase scene, and perusing a library shifts into a Mission Impossible-esque stealth mission after your Rogue learns … Continue reading DM/Player Tip: Improve Your Improv By Focusing on Static Knowledge

DM Toolbox: Five NPCs to Use in Your Next Game

Hello, fellow storytellers! When preparing for your next TTRPG session, I know one of the greatest challenges can be coming up with NPCs that feel as believable and intricate as the world around them. While players typically only have to animate one (or maybe two, but I wouldn't recommend this) characters, as the Dungeon/Game Master, … Continue reading DM Toolbox: Five NPCs to Use in Your Next Game