Exploring their latest long-abandoned castle, an adventuring group comes upon a sturdy metal door. After giving the door a few good pulls, they determine it's locked. Kazumi, a life-long burglar and the group's resident Rogue, approaches to remedy the situation. After succeeding an Investigation check, she determines the lock, while older than modern design, uses … Continue reading Failing Forward is Great, and Why You Need to Use it In Your Future Games

