DM Tip: World-Building (1/2)

Albeit a *tad* later than I expected, here's my second post about making the most of your Dungeon Master (DM) experience. If you haven't had a chance yet, take a peek at my first article, Know Your Audience, by clicking here. Since there is so much to discuss about world-building, I'm going to split this … Continue reading DM Tip: World-Building (1/2)

DM Tip: Know Your Audience

I figure we'll start this first tip at the basic of basics: Describing the DM/GM role, and how to best work with your game's players. Dungeon/Game Masters construct and narrate every experience the players' characters encounter during the game. The DM/GM must also serve as a final verdict on player questions or conflicts as they … Continue reading DM Tip: Know Your Audience