Many TTRPG systems of late, like Fate Core, have built-in reward mechanics GMs can use to motivate players, even the most self-conscious ones, to add their own flair to the narrative of the game. As it is, quite frankly, Inspiration sucks. Let's fix that!
Category: DM/GM
DM Tip: Plan Smarter (Not Harder) with Generators – What can Kassoon do for You?
In our last Generators segment, we explored many of the critical time savers brought to you by donjon which, TL;DR, I recommend for DMs new and veteran alike with the guarantee it'll change the way you play! Today, however, we're going to look into another all-in-one content site: Kassoon!
DM Tip: Plan Smarter (Not Harder) with Generators – All About donjon
Another week, another post, dear Adventurers! As I promised in my article last week, this time I'm devoting an entire post to the plethora of features found at donjon.bin.sh. If you're a DM who wants a one-stop shop for all of your Dungeons&Dragons 5th Edition (and beyond) needs, you can look no further than donjon.
DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names
Hello again, fellow Adventurers! This post is all about saving you precious time and providing a healthy dose of inspiration for your next character, village, dungeon, or campaign. That's right, it's all about generators and other meta-tools (I use "meta-tool" to avoid confusion with in-game tool kit nomenclature). I can't tell you how many times … Continue reading DM/Player Tip: Plan Smarter (Not Harder) with Generators – Characters/Names
DM Tip [5e]: Balance Your Encounters with One Weird Trick
Learn how to easily balance encounters in Dungeons&Dragons 5th Edition
What to Expect When You’re Expecting…to DM for the First Time
You and four (or more) of your good friends are about to play a table-top roleplaying game (TTRPG), and you are the chosen Dungeon/Game Master (DM/GM). If this is your first time acting as the DM/GM, fear not! This post is going to walk you through everything you'll need to run your first session and … Continue reading What to Expect When You’re Expecting…to DM for the First Time
DM Workshop: Fixing Racial Ability Score Increases
With a quick perusal of the Player's Handbook for Dungeons & Dragons 5th Edition, you'll notice each Race and sub-Race grant characters a bonus to their initial Ability Scores (AS). The standard Human, for example, provides a +1 bonus to every AS and the Mountain Dwarf provides a +2 to Strength and Constitution. Veteran players … Continue reading DM Workshop: Fixing Racial Ability Score Increases
DM Tip: Start Small, Start Slow
Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow
DM/Player Tip: Make the Most of Skills
This time, we're going to cover a topic that causes excitement and frustration for players and GMs alike: using character skills (sometimes called abilities or similar terminology). Skills are one of the most fundamental tools by which characters, controlled by GMs and players alike, explore and interact with the world they inhabit. Whether you're trying … Continue reading DM/Player Tip: Make the Most of Skills
DM Tip: Encounters
My next DM Tip discusses how to create the most effective encounters!






