To me, the indisputable king of horror was Edgar Allan Poe. From the Tell-Tale Heart to The Fall of the House of Usher, Poe evoked terror from paper the likes of which I have rarely felt from other great horror authors like Steven King. And, given the decidedly gothic nature of much of Poe's work, I feel his subject matter fits better with D&D than other, more recent, works. So, in this post we're going to see how to transform two incredible stories from Edgar Allan Poe into horrific adventures for your Dungeons & Dragons fifth edition games.
Tag: D&D 5e Campaign
Magic Items and Blessings for Your 5e Theros Campaigns
Mystic Odysseys of Theros released digitally this week, providing a whole new world of deities, monsters, history, and more for us to explore. However, I'm admittedly old-school and waiting for the physical release on July 21 before I sink my teeth into the official content. That doesn't mean I'm sitting idly by. I've been thinking … Continue reading Magic Items and Blessings for Your 5e Theros Campaigns
3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign
In case you haven't heard yet, Wizards of the Coast announced a new(ish) setting for Dungeons&Dragons fifth edition: Theros! Theros is a Magic: The Gathering setting inspired by the deities, heroes, and legends of ancient Greece, Sparta, and Rome. In fact, we're getting a new Paladin subclass, Oath of Glory, all about aspiring to become … Continue reading 3 Ancient-Greece Inspired Adventures for Your D&D Theros Campaign
10 Questions You Need to Answer About Your Homebrew Setting
When creating a homebrew setting for your next Dungeons&Dragons campaign, you may be bombarded with thousands of questions or logistical nightmares you think need to be addressed before you can even start introducing it to your Players. Fret not, dear creator, for I write today with pleasant tidings! Though you may want to create a … Continue reading 10 Questions You Need to Answer About Your Homebrew Setting
GM Tip: Making your Villain Memorable
When we think of the villains in our TTRPG stories, we think of brooding, horrid masters of the unthinkable willing to do anything for a singular, selfish goal. These are the characters we're supposed to love-to-hate, but we've all read, watched, or even written villains who have fallen well below the mark. Why? For all … Continue reading GM Tip: Making your Villain Memorable
DM Tip: Keep Better Notes
After another eventful session of D&D, I find myself yet again looking to my mistakes in the hope of course-correcting my DMing and perhaps preventing you, dear reader, from making the same mistake! This time, let's talk about a common faux pas made by players and DMs alike: poor note-taking! Like writing/storytelling of any nature, … Continue reading DM Tip: Keep Better Notes
DM Tip: Plan Smarter (Not Harder) with Generators – What can Kassoon do for You?
In our last Generators segment, we explored many of the critical time savers brought to you by donjon which, TL;DR, I recommend for DMs new and veteran alike with the guarantee it'll change the way you play! Today, however, we're going to look into another all-in-one content site: Kassoon!
DM Tip: Plan Smarter (Not Harder) with Generators – All About donjon
Another week, another post, dear Adventurers! As I promised in my article last week, this time I'm devoting an entire post to the plethora of features found at donjon.bin.sh. If you're a DM who wants a one-stop shop for all of your Dungeons&Dragons 5th Edition (and beyond) needs, you can look no further than donjon.
DM Tip: Start Small, Start Slow
Because I can't seem to sleep tonight, and because I have been terrible with my publishing record, here's a fresh DM Tip for you all to enjoy! I would like to preface that this will probably be short and likely be expounded upon in further detail down the road. Start Small Whether you're running your … Continue reading DM Tip: Start Small, Start Slow
DM Tip: Look for the Middle-Ground
I apologize for the delay, but let's get started with another great topic for DM's and Storytellers: Knowing how to straddle the line between planning and improvisation. You may ask, "But Guru, why shouldn't I meticulously plan every step of the adventure? That way, my players know they have tons of reliable content ahead of … Continue reading DM Tip: Look for the Middle-Ground